Avorion turret factory. The best electric is 1k DPS/Slot and the best plasma is 1. Avorion turret factory

 
 The best electric is 1k DPS/Slot and the best plasma is 1Avorion turret factory The level of a turret factory determines the level of the turrets it builds

Same. I had an exceptional avorion railgun with 51 tech level which dealt 82k hull dps/slot. ClayMonkey71 • 3 yr. It deletes all traders in the sector when typing /flushtraders, but they come back shortly, at least to the mines/solar plant as usual. Settle near the center of the galaxy and build Turrets Factories to get the best available turrets in the game. All Activity; Home ; General ; Mods [MOD] Turret Factory Seed Entry [MOD] Turret Factory Seed Entry. Desc: With this mod, you can manually set the seed used to generate turret schematics at turret factories the same way you can when building a ship at a shipyard. Get the factory. 0. 10 Online. Complete list of all other factories that would be needed to create the input commodities for that factory. Alternate Fighter blueprint. Any opinions on which is the most efficient and/or fastest mining fitout for AI mining ships? R-Mining Fighters R-Mining Turrets In terms of mining DPS, it looks fairly comparable. Fighter Factories are Factories that can be used to create your own Fighters. (this is from a single factory and your experience may vary) Xanion Exceptional Turrets [Chaingun] Servo ~~~~~ 15. These scripts adds an 'add. 000 for the turret itself fits very well in my Opinion. 2k. Fighter specific. HI GUYS!! I AM very EXCITED! This annoying bug since the beginning that glitches the damage and other stuff of certain turrets at turret factory when you increase the amount of goods and expecting a better stats instead its going rock bottom or even to minus! Avorion. notice: Playing with Steam off-line mode may lead to negative. The way stations operate, you will NEVER make a profit in a million years. I'd like to propose that fighter factories be modified as follows: 1) While docked with a fighter. -> Steel Factory / Glass Manufacturer Coal Mine: -> Steel Factory Oil Rig: -> Oil Refinery. They divide into two categories: armed turrets and unarmed turrets. Docking a turret factory and take it to a different sector would reset all turret blueprints, so there's no need to build multiple turret factory for high dps turrets. The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. Finally make proper avorion turret. Brewery. Go to avorion r/avorion •. Recipes for getting turret goods at this point in game development: 1. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. Extended Turret Factory. Their is a mod for duplication of turrents based of raw materials instead of parts. The turret is a more modest $10m each to manufacture. A couple of questions about turrets, in general: 1. -All Turret Factories to tran. notice: Playing with Steam off-line mode may lead to negative mine production. I understand there also to be a randomness component to turret factories as well. (default blueprint proposed by the Turret Factory will still match the tech level of the factory). Go to avorion r/avorion •. There isn't but I just loaded up a saved game to check for you. . Changes the turret factory allowing you to buy more "seeds" which can be used to make different turrets of the same type in the same factory. Fregatte Aroba. For some reason this option is off by default, which boggles my mind. I like the idea, it means you have an incentive to explore to find more factories, and remember where the good ones are!. Link to comment Share on other sites. 5. Mining lasers can only obtain resources for one tier higher than themselves; an iron laser can only obtain resources for iron and titanium. Discord: Ships: Turret Crafting Guide. Most of them you sell for credits, the ones under about $20K value you scrap for parts. - check that you have enough resources (or, if in an alliance ship, your alliance has enough resources) - press Replicate!Except this is Avorion, and not Starmade nor From the Depths. Home ; General ; Mods [qsn] Turret factory [qsn] Turret factory. And since they random it's just a who rolled better status. Interact with the same turret factory again search for anything no result You need to warp out of the sector and come back to fix this. Close the window. Should be compatible with 0. Adding any turret, mining, sprayer, pulsar, etc. 75 Servos" bug in the vanilla game and added functionality that causes the turret factory to retain its vanilla behavior when a client without the mod connects to a server with it, so I thought I'd post it. Factory chains multiply that profit, but without raw materials provided beforehand, they're a pain and doesn't worth the investment. Hier sind Schiffe der Star Wars - Serien für das Spiel Avorion enthalten, die mir gefallen. USAGE: - load the mod (duh) - find a turret factory. So, XXL stations can produce something like 4-5 products at the same time. . every turret factory has a set variety of goods needed to build all kind of turrets, so u can jump from turret factory to turret factory to get ur desired goods. < > Showing 1-7 of 7 comments . Calculate base production times for each factory. Thanks mate. In secure you can simply return a table of data, you wanna save. Beta turret designs are for cosmetic designs. Thanks mate. I run a mix of armed and salvaging turrets and once the shields are down, the hull is childsplay. i have tried every config change, including two other workshop fighters and still. That coal is now worth 1c+ some modifier. The following guide can be used as a template to build your own single player favored. New update/DLC has a button to reroll the turret factory seed. I woudn't want to use anything with less range anyways with the new scaling of the xoltan. Since turret factories have been a little harder to use than intended, we were thinking of letting them sell a random selection of the goods they require for crafting turrets. Also included are general tips on cost saving measures and how to buff factory blueprints so you can get the most value from your resources and credits. 5x turret price Version 1. I'm 99% sure that all station types that you can encounter in game are buildable by the player. Yup, exactly. But before you can get everything you need for all the turrets, an update resets all the turret factories and that turret is now lost forever. 5. Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations. Cool. find them im on single player and i have like one regulate turret thats independent targeting thats not a point defense turret but the turret factory is slow i found one on another single player that. When it comes to how the AI. (I should also mention that what ever turret you put in, is what turret will be made to go with the fighter. I think a better way of setting up a chart for this would be to have all the stations/factories in columns under the type of factory they fall under with boxes under each one showing what they produce. 2 Hotfixes 2022-08-05 - added fix to allow turret factory to again build exotic and legendary turrets Version 1. Give the scarcity of materials in 2. Towing ships at Reconstruction Site is now free . Every turret factory less then 75 sectors from core should be Avorion, so there should be some in most galaxies. But searching for something like 'Targeting Systems Factory' gives no results and hopping around for two hours looking for them through 'Trading System. Here are my thoughts and observations on Avorion 2. It makes 1c per sale. Once I got the materials, I couldn't find it again. One thing that should make your search for OP turrets a lot easier is knowing that turret cost at a turret factory scales off DPS, so the more expensive a turret is to make, the higher its damage will be. (Turret factories are rolled from their system, so if a research and a turret factory are the same distance/co-ords from the center, the research station will have higher potential yields) additionally, the Independent Targetting attribute is inheritable (i. Warheads are used in the manufacture of explosive projectiles. After what you can make R-salvaging fighters and use avorion to turn your xanion shield blocs to avorion shields. Turret Factory Tweak: Add Exotic & Legendary Blueprints. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. Building multiple turret factory is no longer necessary. So another research wing could clean that up. Go to avorion r/avorion. May 7, 2017 @ 9:32pm. There are such factories, but most often they are generated in the territory where higher-level material is distributed. You should only scrap turrets if you need the parts to build a custom turret, and your only source is a Turret Supply factory marking up prices by 300%. For stats / types of turrets you build them from the turret factory still. Mod: Turret Factory Seed Entry. I like the idea, it means you have an. I original thought this thread would be about turret types like Railguns vs Cannons and such on which type you prefer. So I guess this means the optimal solution is to maybe have one "supply" factory in the same system, and rely on NPCs to supply the factory needing the supply. Fighter Stats are directly related to the stats of the turret used. I did find one turret factory in my previous game that had avorion turrets but it wasn't blessed by the RNG, just a couple sectors further there was an ogonite factory that made turrets with like 4X the DPS for cheaper. The arrows points to this stations production capacity of 22k. In Work Credits: 664. For example, the cost of turning an Orange quality Avorion turret valued at $25 million can be as little as $49 million or as much as $404 million. Try to build some near core (like 1:1) for max tier weapons. Then I find a turret factory and make some good turrets before returning to fight him with ease. maybe find more turret factories in the new galaxy and build some awesome weaponry (in my current galaxy, only 2 factories are close enough to the center to offer avorion turrets and both have crappy modifiers). the Avorion developers ( u/koonschi and team) have implemented a system in Avorion called the passive cycle. However, this limit is also further limited by your Building Knowledge as of 2. You know how weapons can have multiple barrels? This usually hidden detail of a turret just means that all barrels fire at once rather than alternating shots. this gets real expensive real quick however so plan on having 20-50million cash on hand and a smuggler / trader to pick up components. If youre lucky you get some realy good. Yes. Tech level of the turret factory has big effect on the power of the turrets. This allows you to copy that awesome turret you got as a drop as many times as you can afford. I am currently trying to expand the firepower of a larger ship by docking smaller ships to it. RNGesus For The Fail! Avorion Turret Crafting Guide. You'll just have to find new turrets close to. Rocket There are no factories that use rockets as an ingredient. Extended Turret Factory This mod allows you to modify the seed of turret factories. It is possible to tow tge turret factory across the barrier once you have the avorion jump drive. Allows you to decrypt ancient turrets into regular duplicatable turrets. Zinc Mine. Tech level determines roughly how powerful a turret can be, further modified by RNG of the stats it actually gets. DivineEvil. Go to avorion r/avorion •. 2) keep looking for better Turret factories. 2k DPS/Slot. Place this file in /steam/steamapps/common. Turret factories are subject to the same RNG as drops. Burnthalo. Rocket There are no factories that use rockets as an ingredient. This way you can change the stats of built turrets. It looks like a little turret with a wrench on top of it. Elongated Turret Sorting. you can craft turrets with independent targeting straight from factory by maxing out independent targeting. This will yield very good turrets. Building a turret station. The closer a factory is to the center, the higher the tech level of the turrets available at it. Anyone else still experiencing this? Showing 1 - 1 of 1. 0. The trade menu needs to be added to. 1. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Tesla turrets are reduced in damage at Tech 37. ago. The Factory randomly generate Turrets. Overview. If you want to just buy turrets you can refresh equipment dock inventory by logging out and then logging back in. Usage. Then I moved the factory back to sector A; it changed it's stats back to A again i. Once I hit a certain point, usually Trinium, I never equip a. Reduced founding costs of all stations by ~20% . In my opinion, this is because they arent balanced at all. It does not mean it will roll a good weapon. I select the fighter design, select the turret, adjust the settings, and get: 'This turret can't be integrated into a. I think "importance" refers to how necessary the goods are to production and the overall economy. Also included are general. Mining Lasers. Community content is available under CC BY-SA 3. Then you simply can choose the best turrets you've found so far for the types and stats you prefer, bring them to the Turret Factory, transform those turrets into blueprints, and then use those blueprints in the same Turret Factory to craft as. Find a decent tech turret factory and just build an OP turret design. Building a turret station. All is going well except the AI keeps buying the stuff I transfer to my turret factory's holds, and unlike other factories, there's no menu to turn off trading. Unfortunately, yes. b) Build a Turret Factory myself and order it to restock from NPCs (again if it's possible) and forget about the chains, just focus on the end product. The material and tech level only depends on the distance to the core. Double Bolter Turret Exceptional Tech 36 Material Xanion DPS 1662. No, the highest level tech factory is 50, the only way to get tech 52 stuff is using research on level 50 tech stuff at a research station right next to the center. That said Coaxial anything goes in the trash for for me. The above being said, I think the 'holy grail' of Avorion weapons is an antimatter pulse cannon. The level of a turret factory determines the level of the turrets it builds. sombieHunter Sep 17, 2017 @ 7:01pm ディープ、私はAvorionが提供するものの. If you aren't on the beta branch, right click on avorion in steam and go to properties, then to "Betas" and select "beta - Newest Changes, Beta" from the dropdown. This station produces rockets, which are used in the production of weapons. I think the only hard part about insane is immune ships. The production process consists of repeating cycles. Subscribe to downloadTurret Factory Tweak: Add Exotic & Legendary Blueprints. Then you build a steel factory. Press Shift-T to enter turret design mode. I'm staring at turret factories and I can't for the life of me figure out where the dps number is coming from. 2. They are attached to ships and stations and have a number of weapons attached to them. The cavity would need to traverse with the lens assembly for the same reason that a cannon shell casing has to traverse with a barrel assembly - you can't just "bounce" huge pulses of light off mirrors. You have 5 slots. But if I'm wrong and you want them to stay, I would highly advise changing the Turret Factories in the 4 Most center Galaxy Zones become capable of churning out Blueprints for Level 52 turrets. fractalgem Feb 20, 2017 @ 2:29pm. Subscribe to download. I took a recent game to test out turret factory changes. Docking a turret factory and take it to a different sector would reset all turret blueprints,. It depends. 97kdps on one turret. #2. It absolutely shreds. e. Look for really pricey turrets - like if most lightning turrets are around $30K, an OP one might cost $500K to make. Although of course you may be lucky and among the factions in the Naonite. Fighter Stats are directly related to the stats of the turret used. r/Cosmoteer. It lets you see DPS/slot, which is the most important variable for turrets IMO. You can certainly set up all the factory chains that you need to supply materials, but that's a huge undertaking. You can also just travel around and buy up the. 31 - 2. The only factor I know of, is the slider for the price. So two factories placed in the same sector can have different stats on their weapons (including Coaxial status, which, IIRC, is a 50% chance that close to the core for those capable of being coaxial). Turret Factory - General Discussion - Avorion Forums Welcome to the Forum! The best place to exchange builds and ideas! Vote for the best ideas and. it’s progressively more earnings for each tier of factory that is owned. Also included are. We need a way to make copies of turrets instead of only being able to build what is available at a turret factory, because if you find a turret at a turret factory that you like and want it to be a standardized weapon for all your ships. 2) keep looking for better Turret factories. This is my approach after playing the game through about 5 times. It claims to be tech-level 50, but after increasing the stats of the weapons with more goods it produces Lvl 52 turrets. 0 unless otherwise noted. The best electric is 1k DPS/Slot and the best plasma is 1. The closest you can come is use the turret at a research station with some better material turrets. g. You can use this tactic to hide the launchers behind plates of armor/rock, or have them go in neat shapes away from your craft, as they will go straight, and then turn towards the target. Minimum and maximum materials shown. 4s. Or use View menu to show only turret blocks, Ctrl-A to select all, apply turret design. Don't build right at 0,0 though, that's a special sector. In this table (trade list) are listed all trade goods of Avorion with their associated stations, where them can be sold or bought. So if you get a turret thats synced, and has x2 projectiles and 2 barrels. Functional Stations like turret factories to possibly get weapons that surpass any other turret factory and other Stations. Modifies a two (very important) functions regarding turret generation so that exotic and legendary rarity turret blueprints are present. 2 Turret Factory "reroll" turret seed button always greyed out? As the title says: 2. Hi! This is the first time I've made a mod for a game! I've been playing for a while, and digging around in the scripts messing with stuff. Today I was playing around with a turret factory. . Go To Suggestion Listing. So right now, fighter factories are basically useless garbage. Go for it if you have the resources and means to supply a turret factory, which could very well be dozens of stations. Mining Turret (Factory Class - Size 1. RNGesus For The Fail!Avorion Turret Crafting Guide. Then, you could visit a turret factory and spend materials/credits to build turrets based on the blueprints you have. Building stations is nothing more than a huge money sink in the game. )Set them in groups so you can toggle them off when your battery is dipping. So, I stumbled upon a turret factory, that offered launcher with 'burst fire' that pushed 4k dps whereas other factories/gun types struggles to to reach 1k (usually around 300-600) at where I am. Do this whenever you jump around with a trading chip and preferably from the beginning of the save. Turret factories are found all over the galaxy. You can chose the used seed, like you do at the shipyard, to build a turret. after not finding anything, i openend a rocket factory. 2 - update to Avorion 2. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. Unarmed turrets are used to harvest resources, and can sometimes have other quirky functions, such as. And you have to put a turret on it as well if it needs one. Tech level can also be seen via drops from enemies, tech level of equipment docks/turret factory or research stations. My Twitch (streams happening regularly, follow me for notifications!): Patreon: to. Posted January 6, 2017. Research stations can hit TL 52, but that means you get only one copy of anything you get through. They have no functions other than to make a single fighter out of a turret. The problem is that the turret factory in. I believed Independant Targeting damage reduction was two-thirds (-66%) or -60%. 9km Range, 6 slot and 1,2 fire rate. ago. Starting from version 1. I won't support it indefinitely, but I'd like to get it in a state that it will be useful for people. 4 Auto-Turrets 17 Manufacturing Mining turret The mining laser is, as the name suggests, primarily useful for mining. Blueprinting a turret destroys it though so you have to build at least one copy to be able to use it afterwards. And if you want fighting fighters use something like railguns or lightning. Go to avorion r/avorion •. So I build a turret factory in the core sector so it would be tech level 52 and I would be able to. 0+ I'd rather just make more turrets and save the minerals for ship / station production. If size is more important, maybe consider heading out to the edge of the avorion tier. The whole min/max sneaking into strong turret factory systems where I should not survive, takes a bit the fun out of a nice and slow paced progression. How does the game seed the generated turrets and what chan. 6. The most expensive turret I have built was 530million/each for a low rate high damage 72km range seeker T52 6Slot. Then build a 2nd supply factory in a neighbouring system, with a cargo ship doing the supply factories mission. Avorion is a space-sim sandbox game where you build your own ships and fight, trade, mine and explore your way to the center of the galaxy. Two problems that currently negatively impact gameplay are the ridiculously overpowered turrets that can be created at turret factories, and the fact that found/researched/bought turrets are worthless by comparison. Posted January 21, 2022 (edited) Spent hours---HOURS---gathering the materials for my turret factory to start producing some good guns. steam\steamapps\common\Avorion\data\scripts\lib It's recommended to backup original files before using this one. In. The highest value i noticed was i think 43. for a turret factory, then the vanilla ways of "warehousing" are frustratingly limited in slots (or at. you can cover nearly all goods except for the most advanced trade goods and biotope goods. i think there is kind of a soft cap for that, but there needs to be a point where you can't craft 500k dps xanion weapons or millions of dps avorion cannons. 2. 3. Originally posted by Drascalicus: Let us also make turrets in our ships as well. The few posts I found on Energy Inverters mentioned only the first two. The turret business is like this: Find a turret factory that produces high dps weapons. it's still too hard to find "common" turrets and modules, equipment dock should have a page with almost endless supply of common stuff. ATM, i have no reason to farm purple or red weapons, becuase, i know that i can just craft better at an avorion turret factory, or even xanion if i want. Avorion – Turret Crafting Guide and Tips. Also I have built a turret factory at 0,1 which is level 50 and I cannot turn my level 51 turret into a blueprint as the factory is not high enough level. If you want to just buy turrets you can refresh equipment dock inventory by logging out and then logging back in. Avorion > General Discussions > Topic Details. Tried to find rockets, no luck. Go to avorion r/avorion •. Stations can be built in any sector and will be visted by NPC cargo ships regardless of whether there is a warp gate. Build a turret factory that is light enough to move probably just living off of salvage my fleet has made. For this moment I've spend like 500 mil on rerolling turrets to check better results. The flushtrader. They divide into two categories: armed turrets and unarmed turrets. The trade menu needs to be. So, reworked the TurretFactory to create big weaponry , as of now only the laser is added and just the main proprieties (size/range/damage) I'm looking forward to add more weapons to the list. Is getting a good selection of turrets in a player-owned turret station just a matter of founding them over and over again until you get a good roll, or is there a way to influence what you get (beyond just building closer to the center). Same concept as PDCs. Easy Turret Factory Blueprints. Guide to Turret Crafting. So, XXL stations can produce something like 4-5 products at the same time. For instance, I have a railgun which says it has a range out to 6km, but doesn't hit until around 4. Ok, I now understand that the 0 selling and buying is. The biggest issue was getting all the components, but the scrapyard will allow me to get some from the turrets I hoard from scavenging, that's gonna make the turret factory even more viable. When you "rebuild" the same station in a former sektor, it will get the same turrets. lua script for a good example. Yes, you can set up your own turret factories. Higher tech level = more crew = bigger size of the turret. 2 Patch notes state: Turret Factory: Added a button to "reroll" turret seed. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. This mod allows you to modify the seed of turret factories. Frolonov Oct 29, 2020 @ 5:36pm. 0. The material and tech level only depends on the distance to the core. This mod is purely client sided and will not alter you save game in. In Beta 2. Had to spam the button a few times, and then it engaged. The manufacturing cost of the turret that fighter is based on is 3. Get a trading station, its going to cover the costs for the system. ok ill just build a bunch of stations in 0,1. listed below is a selection of turrets from 1 such iron zone turret factory. . Only the high rarity turrets can't be built. I did this thing where I left my Avorion game on overnight, and my credits went up by 100 000 000. This station produces rockets, which are used in the production of weapons. You will likely want to roll your own factories at like 0,1 to get the best possible turrets. As with all automatic turrets, you still need to enable autofire after equipping the turret. AVorionのスクリーンショットとフリーソフトのペイントツールで出来ます。. 2. In a turret factory you can produce turrets . progressively. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Turret Factory: Added a button to "reroll" turret seed . Avorion is a sandbox, and we want the story to fit the character and genre of the game. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Total cost of building all of those other factories. When building an unarmed turret at a turret factory, with the rarity type of "Exceptional" building the turret would not produce a turret matching the turret tooltip shown in the turret factory ui. Base turret stats: Stats after adding Laser compressors to max: (about 4000 less damage /s) Stats after adding a few laser heads: (note negateve damage /s) Stats after adding more laser heads: (note damage /s value no longer appears in stats window) I don't think there are any logs that will help. Unable to create legendary turret blueprint at a factory. I go for Lightning/Railgun Hybrids with 2 or so plasma. Once you get to a fighter factory you can pair that fighter skin with a turret to create an actual fighter.